#ifndef __LevelPage_H__
#define __LevelPage_H__

#include "cocos2d.h"
USING_NS_CC;

#include "GameLevelManager.h"

class CLevelPage :public Scene
{
public:
	CLevelPage();
	virtual ~CLevelPage();

	virtual bool init();

	CC_SYNTHESIZE_READONLY(CGameLevelManager*, m_pLevelManager, LevelManager);

	CREATE_FUNC(CLevelPage);
private:

};

#endif